How esports has become a media juggernaut

It’s hard to imagine that the sport of esports could exist without a huge network of sponsors.

But that’s exactly what it’s become.

And it’s not just the sponsors who are making the push.

More than 20,000 companies and organizations have signed up to support the scene, according to a recent report from ESPN.

That includes a number of major brands that are pushing for the industry to embrace more social media platforms and make esports accessible to a wider audience.

The most important piece of that push is a brand-new app called Riot Games.

The company has raised $8 million to launch its esports-focused app, Riot Games, in the coming months.

Riot Games will make it easy for fans to track their favorite teams, compete in leagues and tournaments, and watch their favorite esports personalities, all while creating a platform for fans and advertisers to connect.

This will allow the company to better monetize its products and better compete with the likes of Facebook and Twitter.

The idea behind Riot Games is to provide a new platform for esports fans to connect with their favorite players, coaches, and managers, while also building out an audience that is connected to the community.

Riot says it will allow for fans in the U.S. and around the world to connect via Riot Games and see how their teams, players, and personalities are doing.

Riot also says it is targeting the millennial demographic.

Riot has partnered with several companies and teams that already have esports teams.

The company says the app will help streamline the process of finding players, keeping up with player performances and managing teams.

And Riot says that it has already had positive feedback from fans, including a positive user engagement rate.

It also aims to help brands reach out to fans, so they can offer customized esports products that fit their brand and product.

For example, the company is offering a new “fitness app” that will help brands connect with athletes who are in particular health challenges.

The app will include “a new fitness scale that will track athletes’ daily steps and calories burned,” according to the company.

Riot has also launched a dedicated esports-specific app, League of Legends.

Riot will allow brands to create a League of Legend esports league, and it will help them reach out and connect with fans in a similar way that they do with traditional sports.

League of Legends has a huge fan base that includes some of the biggest names in the game, including the likes from Riot and EA.

The game will help push esports to a larger audience.

Riot said the app is aimed at providing a better way for brands to reach fans through social media.

The brand-focused League of Legion will also help with analytics and analytics on players, including fan engagement and viewership, according the company’s blog.

Riot’s new app is expected to be available later this year.

In addition to Riot Games’ launch, companies like Nike, Coca-Cola, and the New York Jets are all investing in esports.

Nike has said it will invest in esports and support the sport through its partnership with the League of legends esports league.

Coca-cola is currently the only major sports company to partner with Riot, with Coca-Cola CEO Howard Schultz saying in April that the company will invest $2 billion in esports over the next five years.

The NFL and Major League Baseball are also expected to invest heavily in esports this year, with MLB Commissioner Rob Manfred telling ESPN’s John Skipper that he believes esports is “the future of sports.”

There’s also a new social media platform that is attracting attention.

Twitch, a streaming video platform that has over 40 million monthly active users, has been adding sponsors and supporting the league with sponsors.

Twitch said in a statement to the New Yorker that it will be launching a League for League of Champions and that it plans to partner in the near future.

The League for Champions will allow fans to watch players compete in the league and will also offer more in-game features.

The future of esports in the US is looking bright, but there’s still work to be done.

The Pew Research Center recently estimated that there are about 1.5 million Americans playing video games, and that is expected increase in the future.

According to a Pew report, the number of Americans who play online games has nearly doubled since 2014.

And a recent study from the Pew Research Centers for the People & the Press found that the proportion of Americans playing games has been on the rise since 2010.

The American Gaming Association, a trade group that represents video game companies, has also been pushing for esports to be included in the Olympics.

The association has been lobbying for inclusion of esports, and has recently submitted a petition to the IOC asking that the U,S.

Olympic Committee add esports to the 2020 Olympics.

In the coming years, the American gaming community hopes to see more and more companies make their brands part of the sports ecosystem, and esports will continue to grow in popularity as a major part of that.